27 research outputs found

    A Digital Game Maturity Model

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    Game development is an interdisciplinary concept that embraces artistic, software engineering, management, and business disciplines. Game development is considered as one of the most complex tasks in software engineering. Hence, for successful development of good-quality games, the game developers must consider and explore all related dimensions as well as discussing them with the stakeholders involved. This research facilitates a better understanding of important dimensions of digital game development methodology. The increased popularity of digital games, the challenges faced by game development organizations in developing quality games, and severe competition in the digital game industry demand a game development process maturity assessment. Consequently, this study presents a Digital Game Maturity Model to evaluate the current development methodology in an organization. The objective is first to identify key factors in the game development process, then to classify these factors into target groups, and eventually to use this grouping as a theoretical basis for proposing a maturity model for digital game development. In doing so, the research focuses on three major stakeholders in game development: developers, consumers, and business management. The framework of the proposed model consists of assessment questionnaires made up of key identified factors from three empirical studies, a performance scale, and a rating method. The main goal of the questionnaires is to collect information about current processes and practices. This research contributes towards formulating a comprehensive and unified strategy for game development process maturity assessment. The proposed model was evaluated with two case studies from the digital game industry

    IT governance framework for e-government

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    E-Government (EG) management represents a challenging task for many stakeholders. As an emerging notion, IT Governance (ITG) represents an opportunity to fulfil different strategic objectives including EG. However, research on the impact of ITG on EG development-phases and success is limited. Thus, the objective of this research is to investigate how ITG could be extended to EG and attempt to develop an ITG framework to assist govern EG. This exploratory research uses qualitative data to investigate how ITG elements impact EG development-phases. The application of the proposed ITG framework makes it possible to enhance and improve the development of EG.<br /

    A Reference Framework for Variability Management of Software Product Lines

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    Variability management (VM) in software product line engineering (SPLE) is introduced as an abstraction that enables the reuse and customization of assets. VM is a complex task involving the identification, representation, and instantiation of variability for specific products, as well as the evolution of variability itself. This work presents a comparison and contrast between existing VM approaches using qualitative meta-synthesis to determine the underlying perspectives, metaphors, and concepts of existing methods. A common frame of reference for the VM was proposed as the result of this analysis. Putting metaphors in the context of the dimensions in which variability occurs and identifying its key concepts provides a better understanding of its management and enables several analyses and evaluation opportunities. Finally, the proposed framework was evaluated using a qualitative study approach. The results of the evaluation phase suggest that the organizations in practice only focus on one dimension. The presented frame of reference will help the organization to cover this gap in practice.Comment: 24 page

    Empirical investigation of key business factors for digital game performance

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    Game development is an interdisciplinary concept that embraces software engineering, business, management, and artistic disciplines. This research facilitates a better understanding of the business dimension of digital games. The main objective of this research is to investigate empirically the effect of business factors on the performance of digital games in the market and to answer the research questions asked in this study. Game development organizations are facing high pressure and competition in the digital game industry. Business has become a crucial dimension, especially for game development organizations. The main contribution of this paper is to investigate empirically the influence of key business factors on the business performance of games. This is the first study in the domain of game development that demonstrates the interrelationship between key business factors and game performance in the market. The results of the study provide evidence that game development organizations must deal with multiple business key factors to remain competitive and handle the high pressure in the digital game industry. Furthermore, the results of the study support the theoretical assertion that key business factors play an important role in game business performance

    Critical Success Factors to Improve the Game Development Process from a Developer’s Perspective

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    © 2016, Springer Science+Business Media New York. The growth of the software game development industry is enormous and is gaining importance day by day. This growth imposes severe pressure and a number of issues and challenges on the game development community. Game development is a complex process, and one important game development choice is to consider the developer’s perspective to produce good-quality software games by improving the game development process. The objective of this study is to provide a better understanding of the developer’s dimension as a factor in software game success. It focuses mainly on an empirical investigation of the effect of key developer’s factors on the software game development process and eventually on the quality of the resulting game. A quantitative survey was developed and conducted to identify key developer’s factors for an enhanced game development process. For this study, the developed survey was used to test the research model and hypotheses. The results provide evidence that game development organizations must deal with multiple key factors to remain competitive and to handle high pressure in the software game industry. The main contribution of this paper is to investigate empirically the influence of key developer’s factors on the game development process

    A Consumer Perspective on Digital Games: Factors for Successful Game Development

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    © 2012 IEEE. Contemporary digital game development companies offer a variety of games for diverse consumer tastes. One important game-development factor is considering the consumer perspective. Game development is a complex task, and measuring the consumer experience of games poses an additional challenge. For the successful development of high-quality digital games, the developer must consider and explore all related dimensions as well as discuss aspects with the stakeholders involved. The main contribution of this article is to investigate key consumer factors for digital games that have been reported in studies from the literature

    Security Issues in Data Warehouse

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    Data Warehouse (DWH) provides storage for huge amounts of historical data from heterogeneous operational sources in the form of multidimensional views, thus supplying sensitive and useful information which help decision-makers to improve the organization’s business processes. A data warehouse environment must ensure that data collected and stored in one big repository are not vulnerable. A review of security approaches specifically for data warehouse environment and issues concerning each type of security approach have been provided in this paper

    Empirical Investigation of Key Factors for SaaS Architecture Dimension

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    IEEE Software-as-a-Service (SaaS) has received significant attention from software providers and users as a software delivery model. Most of the existing companies are transferring their business into a SaaS model. This intensely competitive environment has imposed many challenges for SaaS developers and vendors. SaaS development is a very complex process and SaaS success depends on its architecture design and development. This paper provides a better understanding of SaaS applications architecture phase during the SaaS development process. It focuses mainly on an empirical investigation of key factors of SaaS Architecture phase identified from the systematic literature review. A quantitative survey was developed and conducted to identify key architecture factors for an improved and successful SaaS application. A developed survey was used to test the proposed hypothesis presented in this study. Empirical investigation\u27s results provide evidence that vendors and developers must consider key architecture factors for SaaS development process to stand in the current competitive environment. These key factors include customization, scalability, MTA (Multi-Tenancy Architecture), security, integration, and fault tolerance and recovery management. The main contribution of this paper is to investigate empirically the influence of identified key factors of the architecture on SaaS applications success
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